The awesome potential of many metaverses

武星星
武星星

发布于2022-08-02 10:49来源:转载 0 评论 1 点赞

There is this word that you might have heard a lot recently, like right now: metaverse. It's suddenlya huge thing. And while for many people, it causes a lot of excitement. I think it also causes otherfeelings, like confusion and concern. And I think that's fair. And I've also felt confused. Metaverse is not really a new thing. Many massively multiplayer onlinegames, for example, can be seen as metaverses. And I've certainly also felt concerned, especiallywhen people talk about the metaverse. That assumes that there's only one owner of the metaverse.And this owner would get far too much power and data. It also risks being exclusive. It might notbe accessible for everyone, and will risk to introduce many of the inequities we see in the real worldin the metaverse. This was pretty sad to me. So, then you might wonder like, why am I here talkingabout the metaverse? That doesn't make sense. Well, the thing is, I'm not. I'm here to talk about metaverses, and the vision of how they canprovide a lot of delight to their communities and even make the real world a better place. And herewe can learn a lot from games. So, what is even a metaverse? How do we create a delightful, long-lasting metaverses? And howcan metaverses make the real world a better place? And there are, of course, many answers to these questions. And I cannot give you the answer. ButI can give you one answer. If, instead of talking about the metaverse, we talked about thousands ormillions of metaverses created by people from all around the world, it would be much moreinclusive and less risk of toxic uses. To me, that sounds quite lovely.

风吹小白茶:

What I'm showing you right now are persistent, endless virtual worlds where players can have lotsof fun together. They are worlds that connect people. Each of these worlds were made byindividuals in Minecraft. By removing and placing their own virtual building blocks, they couldcreate anything they can imagine. And to me, these are creative and delightful examples ofmetaverses. And I know the power and the beauty of these worlds. Because I have my own that'smore than ten years old. This is my world. After many years of playing, developing, thinking and even dreaming aboutMinecraft, I have gained some experience and learnings. Watching our community use the game inso many different ways made me realize how powerful metaverses can be. So, I would love to, withthese learnings, paint a different picture of what metaverses can be if everyone could craft yourown. And I hope it's a creative, fun and inclusive picture. In Minecraft, this is one example of this. We give the players tools and endless worlds and aninfinite amount of building blocks to have fun and tinker with. And with these, the players can crafttheir own unique metaverses. The metaverses, therefore, belong to the players. They do not belongto us, making the game. And like, ah, it's so fascinating. Because the players are so very, verycreative with the metaverses. Some use them to be like, big cities, castles, or like my five-year-olddaughter's recent project, an underwater playground for fishes. And some players are engineers and build the most complex machines. It's very, very impressive.And some prefer to just have a lovely time with their friends. The possibilities are endless. And it'sup to each player to set their own goals and decide if they want to create their own metaverse orjoin someone else's.

And it's easier to be creative and connect with people when you have fun. Fun is important. Andwhat's more fun than games? Within games, we've actually had metaverses for a really long time.Long-lasting games like World of Warcraft or Eve Online could be seen as metaverses. And thisdoesn't surprise me. Because when we humans spend time together, we want to do it in a fun andjoyful way. And this is true when we spend time together virtually too. Fun means different thingsfor different individuals. Maybe not all of you want to build fish playgrounds, even though thatclearly is very fun. But this is another reason to why there should be many different metaverses. Mydream is that there will be a huge and diverse set of metaverses. Having millions of metaverses withdifferent strengths and focuses enables everyone to find virtual places they love, feel welcome inand just can have so much fun in. We live in a time where almost everything seems to depend on statistics, metrics and diagrams.And we can for sure learn a lot from this. But I feel there is a risk we forget the pure human side,the things that excite us, the things that make us passionate. I don't think Tolkien used metrics andstats when he wrote Lord of the Rings. He crafted a universe based on passion, vision anddelighting his readers. And that's what metaverse developers should do too. We should bring smilesto our place. We should develop features to give this excited, butterfly-in-the-stomach feeling. AndI hope this is the case for anyone building metaverses. But I must confess, I am a bit worried that the main question people will ask when they buildfuture metaverses will be: How can we profit from this? That's the wrong question. Instead, weshould ask how will our metaverses benefit the users. And of course, I know that money isimportant in this real world we live in. But the thing is, if players are super happy long-term, that'svery likely also related to money. So, everyone can be happy. We must focus on taking care of ourcommunities instead of taking from our communities. And that goes hand-in-hand with player trustand thinking long-term. Because if you know that you can trust that your beloved metaverse will bearound and be very much alive for a lifetime, you feel safe to spend all this time and all this love onit.

Look at this amazing world. It started as a small family project, and now, ten years later, the familystill plays together in this world. I think this is a great example of why you should be able to trustthat your metaverse will be around and work very well for a lifetime. It would be devastating forthis family, if they lost this project they have together and all the dreams they still hope to fulfill inthis creative metaverse of theirs. As metaverse developers, we have a responsibility to keep people'smemories and dreams safe. And there's one more thing. The virtual worlds can't reach their full potential on making the realworld a better place if they don't represent and include everyone. Also, everyone deserves the joyand inspiration a lovely designed metaverse can give. Therefore, there need to be metaversesavailable and accessible for everyone. Each person that wants to, I will not force anyone, should beable to craft the metaverse of their dreams independent of their situation in the real world. The inmetaverse economy should not mirror the inequities we see in the real world. And it's much moredelightful and inclusive if the resources in the metaverse are part of a fun and fair game systeminstead of a system introducing artificial scarcity. We also need a variety of metaverses, includingones that don't require expensive devices.

 So, when we then have all these, like, beautifully designed metaverses for everyone, I mean, on topof all the joy they will bring, we also get many more opportunities on making the real world a betterplace. And I have seen so many beautiful examples of how people do that with their metaverses.One that's very dear to me is the dad who created a Minecraft server to be a safe and welcomingplace for his son and other children on the autism spectrum. This kind of community-created worldis a great role model for future metaverses. It's a world that welcomes players that maybe don'talways feel welcome in the real world. And it's a world that enables these players to expressthemselves in their own ways. Family members have witnessed how these amazing children usecommunication skills they learned in the metaverse in the real world. And metaverses can helpcharities reach new audiences and make it more fun and easy to participate in charity events. TheWorld of Warcraft community, for example, raised more than one million dollars for DoctorsWithout Borders to be able to make a difference in the global response to COVID-19. In themetaverses, charities can meet people where they are. And metaverses can help us communicate in a common language, a language of play, creativityand fun. There is an organization called Games for Peace that uses games and their metaverses as aneutral playground to create dialogue, friendships and trust between young people in conflict zones.It wouldn't even be possible to bring these young people together if not for a metaverse they canmeet in. And metaverses can help amplify voices. Kids in Kosovo used the metaverse to build their dreamneighborhood area. By giving the kids millions of virtual building blocks and endless space to buildand collaborate in, they could explore and visualize their ideas in a fun and accessible way. Youngpeople aren't typically involved in planning spaces. But this time it was the kids who were theexperts. Just imagine all the joy, confidence and creative ideas that leads to. And the very lovelything here is that their vision was built in the real world. Their ideas from the metaverse became asafe and open meeting area in their neighborhood.

 One of the kids summarized the joy and confidence this brought in such a lovely way when shesaid: Being heard and listened to is one of the best feelings you can feel. Anytime we can includenew voices in processes where they have typically been left out, we shift dynamics, which ultimatelybuilds a better world. If we, in the future, have even more metaverses on different platforms,beautiful examples like these ones can happen even more. I hope and believe that these learningsfrom the game industry and from the metaverses the communities created, truly can help us allmake better metaverses in the future. A challenge for all of us that will design and build metaversesis to ensure that we use them for creativity, fun, inclusivity, and ultimately to build a better realworld. Thank you so much.


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